planit

UX Designer and Project Manager
November 2014 (Hack the Universe, ~24 hours)

planit is a project created during the American Museum of Natural History's Hack the Universe hackathon - it was an Oculus Rift game where the player could build their own solar system using celestial bodies from planets to stars. The object of the game was to make your solar system last as long as possible. I led the team in an exercise to build the main game workflow, created the wireframes for it, and kept track of progress for each task.

Winner in the Education category of Hack the Universe.