UX Designer, Freelancer, Games Enthusiast

Design, Develop, Play

Documenting my adventures in UX, prototyping, game making, and more

Launching Design, Develop, Play

It's been a little over a year since I graduated from ITP, and one of the best habits I learned there was to write about everything I'm doing. Whether it was updating on my work in progress, brainstorming new ideas, or doing a post mortem on a project, I wrote about it. 

Writing is imperative to being a UX designer - John Maeda pointed out its importance in the 2017 Design in Tech Report. It's a skill that's needed in multiple contexts: within UX design itself (content design), in the design process (documentation and design deliverables), and in the larger communications to collaborators (every interaction with teams you work with, from status updates to design reviews). 

This blog is hopefully going to be a way to practice writing in all three concepts.

Design, Develop, Play, Fangirl been my tagline for a while now and is a pretty solid summary of what I do: user experience, high fidelity prototyping, and game/play centric projects that are more often that not themed along pop culture topics I'm passionate about. You can catch the Fangirl part on Twitter; this space will have the same enthusiasm but serve a different purpose in that the focus will be about the making-of of my side projects. 

I'm excited to see where I go from here, and I look forward to any feedback along the way!