UX Designer, Freelancer, Games Enthusiast
Playtesting (Copy)

Seven Days of Sacrifice

Seven Days of Sacrifice (Global Game Jam ‘16)

A tabletop turn-based game

Co-Designer | Collaborators: Sharang Biswas, Melissa Parker, Cindy Juarez, Ethan Dunn
January 2016 (Global Game Jam, 3 days)

View of the board during a round of gameplay

View of the board during a round of gameplay

Seven Days of Sacrifice is a tabletop game where players must appease their gods by voting to sacrifice eligible game pieces on the board. Each player is given a type of game piece that appeals to their gods, so they must make their choices in the game in order to make sure that their game pieces are the ones that are most sacrificed. Sacrifice is determined by two phases: movement - the players take turns moving the omen table to determine which pieces are eligible to be sacrificed, and voting - players vote for which piece is sacrificed. The gameplay lasts seven rounds, after which the pieces are counted up and the players mark which pieces match their sacrifice type.The player who has the highest number of matching sacrificed pieces wins. 

The game was built during the 2016 Global Game Jam for the theme "Ritual". 

I helped to create the mechanics of the game, build the board, and run playtests.

Additional documentation from Sharang
Global Game Jam page

Click on a photo to learn more about each step of the process.